Start node
Last updated
Last updated
In BPMN, a start node represents the beginning point of a business process. It acts as the starting line for the process. Here are some types of start nodes commonly used in BPMN:
None Start Event: This is like starting a task whenever you feel like it, without needing a specific reason.
Message Start Event: This is like starting a task once you get a specific letter or email.
Timer Start Event: This is like starting a task when the alarm clock rings or after a certain amount of time has passed.
Signal Start Event: This is like starting a task when you see a green light or hear a whistle blow.
Conditional Start Event: This is like starting a task only when something specific happens, like when it's sunny outside.
Multiple Start Events: This is like having several ways to start a task, and you can start it when any of those ways happen.
Message Intermediate Catch Event: It's like waiting for a specific letter to arrive in the mail.
Message Intermediate Throw Event: This is like sending out a specific letter during your activities.
Timer Intermediate Catch Event: This is like setting a timer and waiting for it to ring.
Escalation Intermediate Throw Event: This is like pressing a red alarm button when things get too tough.
Conditional Intermediate Catch Event: This is like waiting for a certain situation to happen, such as it raining.
Link Intermediate Catch Event: This is like having a shortcut to a different step in your activities.
Link Intermediate Throw Event: This is like creating a shortcut to another part of what you're doing.
Compensation Intermediate Throw Event: This is like making up for something that was done earlier.
Signal Intermediate Catch Event: This is like catching a signal, much like catching a ball.
Signal Intermediate Throw Event: This is like sending out a signal, much like throwing a ball.
None End Event: This is like finishing your task with no special circumstances.
Message End Event: This is like sending a final message or letter when you've finished your task.
Escalation End Event: This is like raising a flag or alert to show you've finished your task, especially if things didn't go as planned.
Error End Event: This is like ending your task with a mistake or problem that needs to be addressed.
Cancel End Event: This is like stopping your task before it's completed because it's no longer needed.
Compensation End Event: This is like making up for something or fixing a problem before you consider your task finished.
Signal End Event: This is like sending out a signal or alert to show that you've finished your task.
Terminate End Event: This is like immediately stopping your task, no matter where you are in the process.