Start node

In BPMN, a start node represents the beginning point of a business process. It acts as the starting line for the process. Here are some types of start nodes commonly used in BPMN:

Regular start events

Intermediate throw events

End events

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Start events

  • None Start Event: This is like starting a task whenever you feel like it, without needing a specific reason.

  • Message Start Event: This is like starting a task once you get a specific letter or email.

  • Timer Start Event: This is like starting a task when the alarm clock rings or after a certain amount of time has passed.

  • Signal Start Event: This is like starting a task when you see a green light or hear a whistle blow.

  • Conditional Start Event: This is like starting a task only when something specific happens, like when it's sunny outside.

  • Multiple Start Events: This is like having several ways to start a task, and you can start it when any of those ways happen.

Intermediate throw events

  • Message Intermediate Catch Event: It's like waiting for a specific letter to arrive in the mail.

  • Message Intermediate Throw Event: This is like sending out a specific letter during your activities.

  • Timer Intermediate Catch Event: This is like setting a timer and waiting for it to ring.

  • Escalation Intermediate Throw Event: This is like pressing a red alarm button when things get too tough.

  • Conditional Intermediate Catch Event: This is like waiting for a certain situation to happen, such as it raining.

  • Link Intermediate Catch Event: This is like having a shortcut to a different step in your activities.

  • Link Intermediate Throw Event: This is like creating a shortcut to another part of what you're doing.

  • Compensation Intermediate Throw Event: This is like making up for something that was done earlier.

  • Signal Intermediate Catch Event: This is like catching a signal, much like catching a ball.

  • Signal Intermediate Throw Event: This is like sending out a signal, much like throwing a ball.

End events

  • None End Event: This is like finishing your task with no special circumstances.

  • Message End Event: This is like sending a final message or letter when you've finished your task.

  • Escalation End Event: This is like raising a flag or alert to show you've finished your task, especially if things didn't go as planned.

  • Error End Event: This is like ending your task with a mistake or problem that needs to be addressed.

  • Cancel End Event: This is like stopping your task before it's completed because it's no longer needed.

  • Compensation End Event: This is like making up for something or fixing a problem before you consider your task finished.

  • Signal End Event: This is like sending out a signal or alert to show that you've finished your task.

  • Terminate End Event: This is like immediately stopping your task, no matter where you are in the process.

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